Just as peace seems certain, a strange door appears in Niben Bay. Passing through it, you enter the , the realm of Sheogorath , the Daedric Prince of Madness. The realm is split between the colorful mania of Mania and the dark paranoia of Dementia.
The story begins in the damp bowels of the Imperial Prison. You are a nameless prisoner, but fate intervenes when flees through your cell to escape assassins known as the Mythic Dawn. Before his death, the Emperor entrusts you with the Amulet of Kings , tasking you to find his last remaining heir, Martin. The Elder Scrolls IV Oblivion Game of the Year ...
The Champion of Cyrodiil’s journey in the isn't just about saving the world from a demonic invasion—it’s an epic in three distinct acts that define the fate of the Empire. Act I: The Oblivion Crisis Just as peace seems certain, a strange door
As gates to the hellish realm of tear open across the province, you lead a desperate defense. You must escort Martin to the safety of Cloud Ruler Temple, recover the Amulet, and eventually storm the capital. The crisis concludes in a legendary showdown in the Imperial City, where Martin sacrifices himself to summon the avatar of Akatosh , banishing the Daedric Prince Mehrunes Dagon forever [1]. Act II: The Knights of the Nine The story begins in the damp bowels of the Imperial Prison