: A station module that allows the player to manually control station turrets during a siege or sync them to target the player’s current lock-on.
A dedicated management interface that moves beyond the basic "follow/attack" commands.
: New logic that prevents fleet ships from ramming into each other or the player when entering narrow gaps or docking. Star.Valor.v2.0.6p.rar
This feature addresses common player frustrations regarding fleet AI and station management while adding depth to the late-game "Empire" feel. ## Tactical Fleet Command Hub
: Assign specific behaviors to individual ships, such as Support/Healer (stays behind and repairs), Long-Range Artillery (maintains maximum range), or Point Defense (prioritizes shooting down missiles/drones). : A station module that allows the player
: The ability to save a full ship build (items, crew, and augments) as a "Blueprint" to quickly reconstruct or replicate ships when your fleet suffers losses. ### Advanced AI Pathfinding Overhaul
: A "One-Click Resupply" button at stations that automatically purchases missing ammo and repairs all docked fleet ships based on a saved loadout template. ### Integrated Station Logistics ### Advanced AI Pathfinding Overhaul : A "One-Click
If you're looking for a specific type of feature, please tell me: Should it focus on (new weapons/skills)? Should it focus on economy (trading/mining)? Should it focus on exploration (new sector types/events)?