Sometimes Always Monsters Official
: Like its predecessor, there is no forced "right" answer. The consequences of your choices from the first game can carry over, affecting your relationships and mental state.
is the narrative-driven sequel to Always Sometimes Monsters , developed by Vagabond Dog. Unlike the first game's desperate cross-country journey to stop a wedding, this sequel follows your life as a newly married, successful author embarking on a cross-country book tour. Core Gameplay & Mechanics Sometimes Always Monsters
: Much of the "monster" aspect refers to the human capacity for cruelty, selfishness, or apathy within mundane social interactions. Tips for New Players : Like its predecessor, there is no forced "right" answer
: You can fully customize your character's gender, race, and sexuality, which influences how certain characters interact with you. Key Story Themes Unlike the first game's desperate cross-country journey to
: Your fellow authors on the bus have distinct personalities. Investing time in getting to know them—or intentionally alienating them—drastically changes the tone of the tour.
The game shifts away from the survival-based "earn money to travel" loop of the original, focusing more on during a promotional bus tour.