Social Pariah Trait <ORIGINAL ◉>

: Many NPCs will refuse to speak to the player or offer "cold" responses.

: Criminals and other outcasts may be more willing to trust you.

If you are designing this for a project, consider these three tiers of the trait: The Eccentric People whisper. -5% Charisma, but +5% Insight. II The Untouchable Shops close when you enter. -20% Barter. III The Pariah Social Pariah Trait

Passive hostility. Guards may attack on sight in "Holy" zones. To help me refine this draft for you, could you tell me:

The is a common mechanic in role-playing games (RPGs) and life simulators (like The Sims or Crusader Kings ) that represents a character being fundamentally shunned, disliked, or cast out by society. Core Concept : Many NPCs will refuse to speak to

What is this for? (A video game, a tabletop RPG, or a creative writing piece?) What is the setting ? (Sci-fi, high fantasy, or modern day?)

: Being used to hiding in the shadows makes the character harder to detect in urban environments. 🛠️ Implementation Examples -5% Charisma, but +5% Insight

How should the character this trait? (Is it permanent from birth, or earned through bad deeds?)

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