Shadowrun, Fifth Edition Core Rulebook <OFFICIAL - HANDBOOK>

: A character's physical or mental attributes (or their gear) impose a cap on how many hits can actually be counted toward a result.

: If half or more of the dice rolled are 1s, a "glitch" occurs, causing a complication even if the action technically succeeds. Shadowrun, Fifth Edition Core Rulebook

: Players take on the roles of "deniable assets"—specialists like Street Samurai, Deckers, Riggers, and Mages who perform illegal jobs for megacorporations. : A character's physical or mental attributes (or

The system uses a based entirely on six-sided dice (d6): The system uses a based entirely on six-sided

: Combat is fast-paced, with high-initiative characters potentially taking multiple actions per round through "initiative passes". Character Creation Shadowrun, Fifth Edition Core Rulebook - Cloudfront.net

The (SR5) is a ~500-page tabletop role-playing guide released by Catalyst Game Labs in 2013. It serves as a comprehensive manual for navigating the "Sixth World," a dystopian near-future where advanced cybernetics, megacorporations, and urban fantasy elements like magic and dragons coexist. Core Themes and Setting

: A central theme where characters sacrifice their "Essence" (humanity) for cybernetic or organic enhancements to survive the gritty streets. Key Gameplay Mechanics