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Deep choice-based games can quickly become a "monster" of complexity without the right tools.
💡 : Don't try to write every possible ending at once. Build the riskiest part first—the core loop—to see if the story actually feels good to play before expanding. If you're comfortable sharing, Select Game
: Use small choices that don't change the plot but change the tone (e.g., how a character describes a room if they are "angry" vs. "calm"). 2. Character and World Building Deep choice-based games can quickly become a "monster"
: Add limits like "Sanity," "Gold," or "Time" to make choices harder. Select Game