Seeds Of Chaos [v0.3.10] May 2026
As your corruption stat rises, the world begins to change. Citizens might avoid eye contact, or unique NPCs (Shadow Apparitions) might appear in the background of scenes to offer "dark advice" (hints for secret endings).
A separate UI menu where you assign "Seeds" (units) to regional tasks like "Sabotage Trade" or "Spread Rumors."
Grafting "Subterfuge" onto a high-strength unit to create a versatile assassin for specific questlines. Development Recommendation Seeds of Chaos [v0.3.10]
Since the game involves many characters and "seeds," allowing the player to customize the skills or traits of their subordinates would increase replayability.
Success increases your Influence in a region, while failure might alert the local guards, increasing the difficulty of your next personal visit to that town. 2. "Corruption Echoes" (Narrative Feature) As your corruption stat rises, the world begins to change
Which part of the game are you focusing on right now—the , the narrative choices , or the base management ?
Use a variable-check during scene transitions to swap background assets or dialogue snippets based on a Corruption Threshold . 3. "Trait Infusion" (Character Progression) "Corruption Echoes" (Narrative Feature) Which part of the
Are you looking for specific code snippets to implement these features, or Seeds of Chaos - Steam Community