: The game uses a microphone-based proximity chat where ghosts can hear and react to player voices, adding a layer of visceral fear.
: Excellent lighting and ambient sound design create a constant sense of unease without relying solely on jump scares.
: Once all equipment is unlocked and ghost patterns are memorized, the core loop can feel repetitive for some.
: The game uses a microphone-based proximity chat where ghosts can hear and react to player voices, adding a layer of visceral fear.
: Excellent lighting and ambient sound design create a constant sense of unease without relying solely on jump scares.
: Once all equipment is unlocked and ghost patterns are memorized, the core loop can feel repetitive for some.