Panicdiet_final.zip -
: Choices made while "Panicked" can lead to unique "Bad Ends" or hidden plot revelations.
: The screen edges pulse or desaturate as "Stress" increases. PanicDiet_Final.zip
If you'd like, I can help you draft the for this mechanic or create a narrative scene showing it in action. : Choices made while "Panicked" can lead to
: Physical actions (like running or hiding) consume more energy when the character is in a "Panicked" state. How it impacts gameplay PanicDiet_Final.zip
: Audio may become muffled or high-pitched, and background objects might subtly shift or disappear to mimic paranoia.
: Players must decide between pushing forward to save time or resting to regain composure.