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: A bandwidth-saving method that tracks a user's gaze and only renders high-detail video where the user is looking, which is particularly useful for Virtual Reality (VR) and cloud gaming. Enrico Masala | ScienceDirect

: A technique used to find the best possible trade-off between the amount of data used (rate) and the resulting quality of the video (distortion). __masala_commp4

: Strategies for transmitting video over unpredictable environments, such as 802.11 wireless networks or inter-vehicle communications, where packet loss is common. : A bandwidth-saving method that tracks a user's

Research under this umbrella typically focuses on balancing video quality with the constraints of modern networks: __masala_commp4