: Walls have been made more durable. Instead of being destroyed instantly upon impact, they now transition into a damaged wall state.
: Indestructible obstacles that block all movement. Water : Blocks movement but allows lasers to pass through. Ore : Does not impede movement and can be mined. Hillside [v0.12]
: Players can now manually extract resources when positioned next to ore. : Walls have been made more durable
: The developer introduced a new color palette and improved the rendering of reflecting and splitting lasers , providing more visual feedback for complex setups. New Actions Hillside [v0.12]
: Placing buildings now consumes a turn, though placing reflectors remains a free action.
: A random map generation system was added featuring three distinct terrain types: