Gurps Wwii Weird War Ii Secret Weapons And Twis... May 2026
: Explores alternate history turning points, such as an Axis victory at Pearl Harbor or a successful Operation Sealion.
is a 144-page tabletop RPG sourcebook that blends historical World War II settings with the occult, superscience, and conspiracy theories . Edited and co-written by Kenneth Hite, the book serves as a "buffet" of ideas for GMs to create alternate history campaigns. Key Content & Themes Gurps Wwii Weird War Ii Secret Weapons And Twis...
The supplement organizes its "weirdness" into several distinct categories to help players navigate a war where reality has taken a sharp turn: : Explores alternate history turning points, such as
: Provides templates for monsters and superhumans, ranging from SS super-soldiers and werewolves to giant monsters like Godzilla and King Kong. Key Content & Themes The supplement organizes its
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