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Fight Night — Round 2

Released in 2005 for the PlayStation 2, Xbox, and GameCube, is widely regarded as a high-water mark for the boxing genre. Developed by EA Chicago, it built upon the revolutionary foundations of its predecessor by introducing deeper mechanics like the "Haymaker" and real-time damage management. Key Gameplay Mechanics

: Unlike the previous installment, fighters can now move their feet and throw punches or block simultaneously, reflecting a more authentic "stick and move" boxing style. Fight Night Round 2

: A high-risk, high-reward power punch performed by pulling back on the analog stick before throwing a hook or uppercut. It can result in instant knockdowns but leaves the fighter vulnerable to counters if it misses. Released in 2005 for the PlayStation 2, Xbox,

The game’s standout feature is the system, which maps almost all offensive and defensive actions to the analog sticks. : A high-risk, high-reward power punch performed by

The Team

KungFu Kickball is developed by WhaleFood Games and published by Blowfish Studios


Jonah Wallerstein - Designer and Developer

Juno Mendiola - Environment artist, UI design

John Fio - Music

Fight Night Round 2
Fight Night Round 2
Fight Night Round 2
Fight Night Round 2

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