F.i.l.f. -

: Progression is driven by clicking interactive objects (often marked with icons) and choosing dialogue options that can branch the story.

: Some questlines require money, which can be earned by working jobs, such as at the Spa. Character Questline Highlights F.I.L.F.

The game operates on a time-based system (Morning, Afternoon, Evening, Night) where certain events only trigger at specific times. : Progression is driven by clicking interactive objects