Evil.nun.the.broken.mask.good.or.bad.kid.early.... -
If Sister Madeline catches you on your final day, you face grim punishments:
Leaving through the front entrance, which can be done silently or by triggering the alarm. Evil.Nun.The.Broken.Mask.Good.or.Bad.Kid.Early....
In , the concept of being a "Good" or "Bad" kid is central to both gameplay mechanics and specific achievements. While most of the game focuses on surviving Sister Madeline, how you behave—or choose not to behave—determines your fate and rewards. The "Good Child" Achievement If Sister Madeline catches you on your final
These involve completing complex puzzles to leave the school grounds: " the achievement will pop
You are forced to work forever in the school’s laundry.
After a few minutes of "behaving," the achievement will pop, signifying you are a "proper, respectful child" in Madeline's eyes. Good vs. Bad Endings