: The game often features non-Euclidean geometry or shifting hallways that change when the player isn't looking, creating a sense of "torment" and disorientation.

: Uses a lo-fi, grainy aesthetic reminiscent of 90s software rendering to enhance the feeling of unease and isolation.

: Ensure you are using a reputable archive tool.

: Always run a virus scan on files from unofficial sources before execution.

: Features heavy use of industrial ambient noise and distorted audio cues to keep the player in a state of high anxiety.