: Successful ghost catching built capital for better equipment, eventually leading to a final encounter with Gozer at the Temple of Zuul if PK levels were managed correctly. 3. Versions and Porting History A Brief History of Ghostbusters and Video Games - VICE
: A city map view allowed players to monitor "PK energy" levels and respond to haunted buildings flashing red. Download Ghostbusters (1984)(Activision)[a]
1. Development Under Duress: From "Car Wars" to "Ghostbusters" : Successful ghost catching built capital for better
The game's development was remarkably expedited. Columbia Pictures approached Activision with the license, stipulating the game must be finished while the film was at peak popularity. : Reaching a location triggered a side-view sequence
: Reaching a location triggered a side-view sequence where two Ghostbusters had to lead ghosts over a trap while avoiding being "slimed".
: To meet the deadline, Crane adapted a "driving/maze" prototype he was already working on called "Car Wars" .