Player Action: "Fraternization" campaigns—giving flowers or food to soldiers to humanize the protestors. The "Tension" Mechanic
Instead of a traditional "health bar" for the regime, the goal is to drain their until the old power structure simply collapses under its own weight. Feature: The "Institutional Domino" System bloodless revolution
Player Action: Organize "Work-to-Rule" strikes (doing the bare minimum to legally stall the system). If your followers get too violent, you lose
If your followers get too violent, you lose the "Moral High Ground," and the Economic Elite will side with the regime for the sake of "order." If your followers get too violent
If you are too passive, the Bureaucracy loses faith in your ability to lead, and the movement fizzles out. Why this works:
This mechanic tracks the loyalty of four key pillars. The revolution "wins" when you flip a majority without triggering a civil war.