The game's defining feature is its seamless transition between commanding a base and personally engaging in combat.
: Gameplay centers on securing "Bio Metal" from scrap pools, which is then processed to build advanced units like walkers, assault tanks, and air support.
: The campaign features a conspiracy-laden plot where players' choices lead to one of two alternate endings.
: Commands are issued through a HUD using function keys, allowing players to direct units without ever leaving the cockpit.