Dota 1: 1 Maphack
Displayed which runes had spawned in the river and the status of neutral creep camps (including Roshan ) without having vision. How They Worked (Technically)
Showed enemy hero icons on the minimap at all times, allowing hackers to avoid ganks or hunt down low-HP enemies in the jungle. 1 Maphack Dota 1
Often revealed where enemies were clicking or "pinging" on the map, exposing their strategic intentions. Displayed which runes had spawned in the river
Allowed the user to click on enemy heroes in the fog to check their items, mana, and skill cooldowns. 1 Maphack Dota 1
Back in the day, players and platforms used several methods to combat these cheats:
Because Dota 1 ran on the Warcraft III engine, these hacks worked by modifying the game’s memory in real-time. Common features included: